Uplift, Inc. is guided by this Plato  quote, “A man must practice that thing from early childhood, in play ... ”

The advantage that countries like the United States retain is the ability to invent. Nations (neighborhoods, cities and states) that remain economically strong are those that can create intellectual property – and the ability to innovate largely comes out of an ability to play,

Dr. Stuart Brown,  Author, Play

Professor, Stanford D.School

Are you Thriving in the Jetson Age?

The 21st century is upon us. As excerpted from the book, Escape to College, "Remember the cartoon, the Jetsons, the Hanna-Barbera cartoon created in the fifties and sixties, to depict the future. George, Jane, Judy, Elroy, Rosie the robot servant, Mr. Spacely drove Flying cars, used Video Phones and moving sidewalks to shuttle them from place to place."

"While The Jetsons cartoon was fantasy in 1950, sixty years later, it has become a reality today. Don't remember the Jetson Cartoon? Watch an episode here."

Flat Screen TV Robots Video Phone Movable Sidewalk Slot Machines

"Many of these inventions today seem to be a normal part of life although in the 1950 they were farfetched. They have evolved straight out of science fiction.”

Many people are not thriving in the 21st century. Every industry is becoming automated with computer software. High paying manual jobs of the 20th century are disappearing, leaving people unemployed or underemployed making less money. The mere mention of the word AUTOMATION causes anger and frustration amongst those who are losing high paying manual jobs.

Thriving today requires SKILLS & CREDENTIALS in iSTEAM (invention, Science, Technology, Engineering, Arts and Mathematics) to qualify for 21st Automation career and business opportunities. Employers desire thinkers, innovators and inventors. Evan Schwartz, in his book, Juice, highlighted that flashes of genius world renowned inventors, such as Woody Norris, Steve Jobs, and Bill Gates exhibited are derived from their childlike proclivity to play with the things that interest them. This connection of invention and play has been documented in research and many books.


an original series

Episode #1Unemployment is high, but why?

Episode #2All the Good Jobs are Gone

Episode #3Passion & Play

Episode #4Have a Play, Tinker or Inventive ...

Episode #5Tired of School? Attend by ...

Episode #6Catalyst of the Invention ...

Episode #7Who will you Meet

Inventors are not born, but rather groomed.

Ida Byrd-Hill, creator Fluke - the wealth building game of accidental inventions

iSTEAM (invention, Science, Technology, Engineering, Arts and Mathematics) is the core of the 21st century as AUTOMATION is making our world more efficient. Everything from entrepreneurship, job creation, economic growth of neighborhoods and competition amongst cities for residents evolves around iSTEAM. 

Uplift, Inc. is the bridge between corporate America, Education and the Community  to ensure residents have the skills necessary to thrive. 

The best way to predict the future is to invent it.

Alan Kay,  

Inventor of the Laptop, 1968

Our mission is to reinvent cities one idea at a time by infusing Play and Invention in community, school and corporate settings to solve complex problems, to accelerate the profitability of innovation and to increase the economic mobility of residents,  entrepreneurs, and the municipalities as a whole.
We are a complex science firm that analyzes  interdisciplinary connections of systems involving community development, data, economics, finances, human resources, innovation, product development, marketing, sales, and sustainability to solve large and looming economic and social issues.

Join the Invention Revolution with Us.

Come Play with us. Become a Partner. Become a Donor.