Relive the Play, Fun and Game Competition
Maker Faire
Family Scavenger Hunt Game
held Saturday,
September 6, 2014 at
Comau Innovation Campus
21175 Telegraph Road Southfield, MI 48033
Families came prepared to compete in a scavenger hunt - a live video game to solve invention, technological and mathematical activities to win cash. Families were to choose 1 of 3 activities at each of 6 exhibits.
The 3 activities were scored at 20 point, 30 point and 50 point levels
highlighting their range of difficulty.
The higher the point level, the more
complicated the activity. The activities
at the 50 point level were designed to be completed within 45 minutes,
except activities were scheduled to be completed within 20 minutes.
Upon completion of the activity, families were to take a
photo and upload it into the scavenger
hunt app or enter the correct answer into the app. Maximum points of the game is 400 if only 1 activity is completed per exhibit.
Uplift, Inc. Representative reviewed submissions and determined accuracy
of activity completion and points.
Many families completed more than 1 activity to increase their points.
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The top three families were:
TEAM Digital DestructZ (Zupancic) 700
points
Cash Prize $100
TEAM Darden 680 points
Cash Prize $75
TEAM Heard 650
points
Cash Prize $50
iRobot winner --
Jerina
Cleveland
TEAM Cleveland | SCAVENGER HUNT GAME ACTIVITIES | 20 POINTS | | 30 POINTS | | 50 POINTS | COMAU | What does BRIC stands for? | | Building 1 car every ____ seconds | | Photo BRIC | MAT2 | Design toothpick puzzle | | Build working cup speaker | | Build working motor | ORBITAK | Complete 3 Cargo-Bot Tutorials | | Complete 1 Easy Cargo-Bot level | | Complete 1 Medium or higher Cargo-Bot level | 3DOODLER | Create 1 inch 3D structure | | Create 1 inch 3D Tetrahedron | | Create 1 inch 3D Cube | FLUKE | Play & Photo Cash Earned from Risk Scenario | | Play & Photo Cash Earned from Licensing a Patent | | Play & Photo Cash Earned from owning Research Corporation | MEIJER | Complete 1 side Rubik Cube Race | | Complete 2 sides Rubik Cube Race | | Complete 3 sides Rubik Cube Race | UPLIFT | Complete Hakitzu Bootcamp tutorial | | Complete 1 Hakitzu Beginning Combat Challenge | | Complete 1 Hakitzu Junior Coder Combat Challenge |
View PHOTO SLIDESHOWS HERE
KUDOS TO THE PARENTS! No Storm Or Electricity Outage Stops The Determined Detroit Metro suffered Monsoon-like rains the evening before our event. Electricity outages were everywhere including across and down the street from the Comau Innovation Center. In fact all of the traffic lights were out causing people a delayed arrival. Our goal was to encourage families to play and learn mechatronics, computer programming, 3D design, 3D geometry and spatial reasoning together. We achieved our goal with laughter and smiles to prepare them for computer operator jobs, computer programming jobs, computer software jobs, computer aided design jobs, industril robot operator jobs, industrial robot maintenance jobs. Employer Needs Employers desire thinkers, those
proficient in iSTEAM (invention, Science, Technology,
Engineering, Art & Design and Mathematics), to create software
and hardware based products/ services to increase their efficiency and hence
profitability. Employers are looking for the skills dubbed “The Four C’s”:
Critical
thinking and problem solving Effective
communication
Collaboration and team building Creativity and innovation Love Video Games
Games are... the most ancient
and time honored vehicle for learning. They are the original educational
technology.” (Crawford, 1984) “Play allows children to develop
creativity, problem-solving, logic, social knowledge, and language.” (Christie and Johnson, 1991). Play is social. Play creates environments
where individuals explore, manipulate, sort, and describe the phenomenon they
are investigating while constructing knowledge through such experiences
(Harlen, 2001). “Play
and imitation are natural learning strategies. Having individuals play games to
learn is simply asking them to do what comes naturally.” “Play provides individuals, both students and family leaders, the ability
to explore and experiment on their own terms.” Play turns a mundane task into
fun. When people are having fun they forget it is work meaning they stay on
task a lot longer extending the learning process. Parents and students, alike, love video games. This generation of
parents are engrossed in play. They are driving the growth of the video game
industry. Here are Entertainment Software Association
Industry Facts: - Seventy-two
percent of American households play computer or video games.
- The
average game player is 37 years old and has been playing games for 12 years.
- Forty-two
percent of all game players are women. In fact, women over the age of 18
represent a significantly greater portion of the game-playing population (37
percent) than boys age 17 or younger (13 percent).
- Fifty-five
percent of gamers play games on their phones or handheld device
Automation Workz is a real life video game where families
immerse into automation activities and unconsciously
learn necessary skills that can be replicated at home. Many parents, who have never considered iSTEAM
as a career option for their student, become interested. |
Research shows children learn by being curious about the activities engaged in by parents, teachers, and friends. In particular, they are interested in those activities that parents, teachers and friends enjoy freely (Deci and Ryan 1992). When parents encouraged students in (STEM) Science, Technology, Engineering, and Mathematics, 40% of those children matriculated in those subjects in college compared to the 8% who did not receive such encouragement. This data was reported in Longitudinal Study of American Youth where 4000 Generation Xers were followed since 1987. This means they embraced and excelled in these subjects in middle and high school. Employers desire thinkers to create software based products and services
to increase their efficiency and hence profitability. 5 steps to produce
more Skilled Automation Workers - Recognize video gaming is a hyper intense problem solving skill
- Expose students and parents to attainable iSTEAM (invention, Science, Technology,
Engineering, Art & Design and Mathematics) careers.
- Create challenging hands-on playful interactive activities with desired corporate skills ----
Computer
programming Critical
thinking & Problem solving (Mathematics) Communication Collaboration Creativity
& Innovation - Infuse scientific method/ invention process within every activity and every subject (English, Math, Science and Social Studies)
- Encourage students to invent a new product or service to assess
whether the newly learned skill is transferable
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Special thanks to our sponsors!!! Embrace their industry. Purchase their products.
Partner with Uplift, Inc. Assist us in spreading Automation Workz to every corner of the Globe.
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