Our mission is to reinvent cities with tech-connected neighborhoods infusing Play and Invention to increase the economic mobility of parents. Parents control the growth of current and future generations, simultaneously.
Upward economic mobility of parents improves every business today and tomorrow
Join the Tech Parent Revolution with Us.
Come Play with us. Become a Partner. Become a Donor.
Play
is an overlooked but effective economic development, learning, management,
strategic and training tool
Our work has evolved around play and technology as innovation is changing the world every 5-7 years.
Play is a
process that provides:
- Anticipation - expectation, wonder,
curiosity, anxiety, uncertainty, risk.
- Surprise - a-ha moments, discovery, a new
sensation or idea, or shifting perspective
- Pleasure - it feels
good
- Understanding - new knowledge, application
of ideas
- Strength - empowerment, confidence, new skills
- Poise - grace, contentment, composure, and sense of
balance in life/school
Parents naturally want to play with their children. Serious content can be combined with play. Participants will play and learn the content quickly without realizing they are being trained or developed. Play can change the culture and mindsets of participants in any institution, public or private. Even the difficult to change educational
systems can be changed with play if it is introduced into the curriculum lineup.
Corporate America is complaining about the lack of skills, deeming schools failures. The 13 year lengthy process of cumulative school learning is not working in preparing our children and their parents for the 21st century where the new product is intellectual property and data.
However, Play accelerates intellectual property, the automation, the manufacturing and information technology that powers intellectual property.
Check out our track
history:
Workforce Development
Automation Workz 4 U
- Registered 260 Detroit residents for
Introduction to IoT class demographics -- 90% People of Color, 60% Women, 51%
over the age of 40 and 12.5% below age of 18
- Assisted 27 complete Introduction to
IoT class - Matriculating to Intro to Cyber Security/ Intro to Networking April 2018
Automation Workz
- Outreach
iSTEAM competitive Scavenger Hunt Event held at the North American
International Auto Show
- Served 2987 people 2014-2017
Summer School
Harper Woods Middle/ High
School
- Invention
Adventure Summer Camp refined at Harper Woods High Summer
2013
- Invention
Adventure Summer Camp piloted at Harper Woods High Summer 2012
In School
Turnaround
Burton International
- Increased MEAP Math proficiency scores 2013 by 33.5%.
- Increased MEAP Math proficiency scores 2012 by 31.47%.
John R. King Performing Arts
- Increased MEAP Math proficiency scores 2013 by 225%.
- Increased MEAP Science proficiency scores 2013 by 181%.
- Increased MEAP Math proficiency scores 2012 by 300%.
Detroit
School of Arts
- Increased MME Math proficiency scores 2008 by
38.43%
- Increased MME Science proficiency scores 2008 by
15.89%
Hustle & TECHknow
Preparatory High School (H&T)
- Piloted
this cyber school in 2006 for high school dropouts/ adjudicated youth in the Compuware
headquarters
- Compiled Reading class that moved student collective Lexile
reading levels 3.6 grades from 4.2 to 7.8
- Recruited 600 students for 93 slots at contract
school
- Sent
three quarter finalists out of 79 to the National Vocabulary
Championship
- 80%
graduation rate, 100% post-secondary matriculation
- Won
Educational Program of the Year 2007, Automation Alley; First Wayne County
school to win award
Duke Ellington Conservatory of Music
and Art
- Increased MEAP Middle School Reading proficiency scores 2005 by
90.9%
- Increased MEAP Middle School Math MEAP proficiency scores 2006
by 331.25%
Hanstein Elementary
- Increased
MEAP Math proficiency scores by 2003 by 76.72%
- Increased MEAP Reading proficiency scores 2003 by
177.94%
Family Fun Nights
1997-2002
School Year
- Implemented fun
academic activities in 60 schools
Join the Tech Parent Revolution with Us.
Come Play with us. Become a Partner. Become a Donor.