At Catalyst of the Invention Revolution Play Date, students are not aware they are learning. Students learn the concepts of logic, inventing, physics, wind power, construction/ building, economics, profitability, mathematical patterns and pure creativity. These activities are BRAIN-BASED LEARNING. Research states students retain approximately 80-85% of lessons during this play compared to pure lecture where the retention is only 5-10%.

We believe INVENTING and BRAIN-BASED LEARNING are the keys to:

  • success on standardized exams;
  • reducing America's engineer, programmer and scientist shortage.
  • attracting students into STEAM.

              
 
 

  
Check out Event Photos taken by Scavenger Hunt Participants
Families with Middle School aged students moved through a scavenger hunt of playful invention exhibits to score points. They chose 1 of 3 point levels per exhibit. The 3 families with most points won a Meijer's Invention Adventure Back Pack to begin inventing at home.
       
 The Meijer's Invention Adventure Back Pack includes 
 
Items to spark INVENTING
 
 
BackPack
iPAD Mini
Headphones
Smithsonian Science Lab
Scrabble Board Game
Drawing Paper
Journal
Mechanical Pencils
Colored Pencils 
 
 
                         
                                                                                              
 
The WINNERS
were :
             
 
 
 Rich Family
(Kirk and Erica )
 
 
Heard Family
(Venus and Destiny) 
 
 
Jackson Family
(Kerri and Kevin, Chalei, Laschay ) 
 
  
ARTS and SCRAPS Families invented a tool or vehicle with scraps
Creativity is refreshing for young people of all ages 12 -93
 
       
 

 

DASI SOLUTIONS Computer Aided Design and 3-D Printing  
Can You Believe the Apple it is creating from a design on a computer screen?!?
             
 

 

DAVID L. HEAD FOUNDATION Granville T. Woods
"The Black Edison" who sold 2 patents to GE that are still being used today
         

 

DETROIT AIRCRAFT Unmanned Aerial Vehicle "Drones" 
Different Sizes for Different Uses . Create some new uses
       
 
 

 

FLUKE The Wealth Building Game of Accidental Inventions
A True to Life Simulation of Corporate America 
         
 

 

IROBOT Military and Household Robots 
Indestructable Little Helpers that lift chairs and follow people
         
 

 

NANOBRICKS Mind  Controlled Vehicles and Toys
Brain waves power the nano robot and ball. Thoughts are really powerful to move and levitate things.
       
 

 

TECHSHOP LED Throwies -
Can You Create and String Electrical Circuits? They make for Electrifying  lapel and  hair decorations

       
 
 
 
 
Our goal is to get parents inventing with their children. "Parents are an untapped resource for promoting STEM (Science, Technology, Engineering and Mathematics) motivation," Harackiewicz and her team concluded, "and the results of our study demonstrate that a modest intervention aimed at parents can produce significant changes in their children's academic choices.” (JM Harackiewicz, 2012)[1]


[1] Harackiewicz JM, Rozek CS, Hulleman CS, and Hyde JS (2012). Helping Parents to Motivate Adolescents in Mathematics and Science: An Experimental Test of a Utility-Value Intervention. Psychological Science, pages 899-906

 
 
GROOM YOUR CHILDREN AS INVENTORS
 
with these FREE E-Books expires 2/19 midnight
 
  
Play always creates a positive emotional experience for everyone involved. Uplift, Inc. created Catalyst of the Invention Revolution Play Date to inspire parents to play with their middle schoolers. Children naturally synthesize, analyze, create and transfer knowledge while in play. It improves their  problem solving skills.
 
 
 
 
 
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Catalyst of the Invention Revolution 
 
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